


Be aware that if you do the reading at the table with your players, you might get results that you don't like. This way, if the heroes never meet Eva, you have determined where the items are and etc.
#Curse of strahd rictavio how to#
How to Handle the Tarokka Reading: In the adventure, it is suggested that the DM do one reading before the game, and then another if the heroes go to Eva's. The wereravens are good guy allies of the heroes from start to finish. If things get muddled and your group is floundering in the game, remember that you can use the wereravens to nudge them in the right direction. The details are buried in the text of each chapter. Making Connections: The trickiest thing about making an outline for Curse of Strahd is finding out how to connect one section to the next. The fact that the magic items that the heroes need to get (the tome, the icon and the sunsword) are in specific areas means that the group has to go to those areas at some point. For the most part you'll probably be fine. Making Your Outline: When you are planning out your campaign outline, keep in mind that certain things might change once you start running the game depending on the actions of the players. I wrote a Guide to Curse of Strahd which might help you figure out other stuff, too.

I would suggest that you create an outline of the places you want the group to go to, and in what order. There are a lot of details in a lot of different places and it can be very difficult to fit it all together. What Do I Do With This? You might look at the Curse of Strahd book and ask yourself, "What do I do with this?" Your job is to link the different areas and ideas together to form a storyline path. You can see how he ran it and how he handled things. On that show, the guy who wrote this adventure runs it for a group. This Show Helps: If you have the time and you are new to D&D, you might want to watch Dice Camera Action, a show that is on Twitch and Youtube. In this section, I am going to give you an outline of how you can put this adventure together. How to Run Curse of Strahd I've been reading that a lot of newer dungeon masters are having a hard time figuring out how to run Curse of Strahd. At the end, I have included a sample campaign so newer DMs can get an idea of how to put this adventure together. This guide has a lot of stuff that should make your life easier. In this guide, we are going to go over Curse of Strahd and discuss the things you need to know when running the adventure. Lifting Strength: Peak Human (Should be able to push 408.Appendix A: Character Options.īefore you start the campaign.Ĭhapter 2: The Lands of Barovia.Ĭhapter 3: The Village of Barovia.Ĭhapter 5: The Town of Vallaki.Ĭhapter 8: The Village of Krezk.Ĭhapter 10: The Ruins of Berez.Ĭhapter 11: Van Richten's Tower.Ĭhapter 12: The Wizard of Wines.Ĭhapter 13: The Amber Temple. Speed: Hypersonic+ ( Comparable to adventurers capable of dodging lightning) Powers and Abilities: Superhuman Physical Characteristics, Preparation, Weapon Mastery, Illusion Creation, Necromancy, Non-Physical Interaction (Magic in D&D can interact with conceptual demons, abstract devils, incorporeal spirits, intangible elementals, and even nonexistent deities), Light Manipulation, Statistics Amplification, Holy Manipulation, Healing, Evil and Good Detection, Forcefield Creation, Clairvoyance, Magic, Reality Warping, Mediumship, Aura, Damage Boost vs Undead, Probability Manipulation, Power Nullification vs Good, Evil, and Curse Manipulation, Extreme Resistance to Telepathy, Mind Manipulation, Empathic Manipulation, Good and Evil, Poison Manipulation and Death ManipulationĪttack Potency: At least Building level (Listed as being comparable to casters capable of using Cone of Cold), possibly Small City level+ (Was confident in his ability to incapacitate Strahd von Zarovich and likely his followers, such as Rahadin is listed as a 14th level adventurer, making him somewhat superior to legendary dragons) It is for this reason he works alone.Īge: Unknown, likely in his fifties or sixties

Now, as he nears the end of his life, he aims to slay the greatest vampire of all time- Strahd von Zarovich.ĭue to the curse placed on Rictavio from a young age, all those around him are sentenced to misfortune and death. After having slain his son following his turning into a vampire spawn, and having witnessed his wife die to yet another vampire, Rictavio has spent his life hunting the undead ruthlessly. He is also the former mentor of Ezmerelda d'Avenir. Rictavio, also known by his former name of Rudolph van Richten, is a legendary vampire hunter posing as a bard/circus ringleader in Barovia.
